A node is a companion device (macOS/iOS/Android/headless) that connects to the Gateway WebSocket (same port as operators) with role: "node" and exposes a command surface (e.g. canvas.*, camera.*, system.*) via node.invoke. Protocol details: Gateway protocol.
Legacy transport: Bridge protocol (TCP JSONL; deprecated/removed for current nodes).
macOS can also run in node mode: the menubar app connects to the Gateway’s WS server and exposes its local canvas/camera commands as a node (so coderclaw nodes … works against this Mac).
Notes:
WS nodes use device pairing. Nodes present a device identity during connect; the Gateway
creates a device pairing request for role: node. Approve via the devices CLI (or UI).
Quick CLI:
coderclaw devices list
coderclaw devices approve <requestId>
coderclaw devices reject <requestId>
coderclaw nodes status
coderclaw nodes describe --node <idOrNameOrIp>
Notes:
nodes status marks a node as paired when its device pairing role includes node.node.pair.* (CLI: coderclaw nodes pending/approve/reject) is a separate gateway-owned
node pairing store; it does not gate the WS connect handshake.Use a node host when your Gateway runs on one machine and you want commands
to execute on another. The model still talks to the gateway; the gateway
forwards exec calls to the node host when host=node is selected.
system.run/system.which on the node machine.~/.coderclaw/exec-approvals.json.On the node machine:
coderclaw node run --host <gateway-host> --port 18789 --display-name "Build Node"
If the Gateway binds to loopback (gateway.bind=loopback, default in local mode),
remote node hosts cannot connect directly. Create an SSH tunnel and point the
node host at the local end of the tunnel.
Example (node host -> gateway host):
# Terminal A (keep running): forward local 18790 -> gateway 127.0.0.1:18789
ssh -N -L 18790:127.0.0.1:18789 user@gateway-host
# Terminal B: export the gateway token and connect through the tunnel
export CODERCLAW_GATEWAY_TOKEN="<gateway-token>"
coderclaw node run --host 127.0.0.1 --port 18790 --display-name "Build Node"
Notes:
gateway.auth.token from the gateway config (~/.coderclaw/coderclaw.json on the gateway host).coderclaw node run reads CODERCLAW_GATEWAY_TOKEN for auth.coderclaw node install --host <gateway-host> --port 18789 --display-name "Build Node"
coderclaw node restart
On the gateway host:
coderclaw nodes pending
coderclaw nodes approve <requestId>
coderclaw nodes list
Naming options:
--display-name on coderclaw node run / coderclaw node install (persists in ~/.coderclaw/node.json on the node).coderclaw nodes rename --node <id|name|ip> --name "Build Node" (gateway override).Exec approvals are per node host. Add allowlist entries from the gateway:
coderclaw approvals allowlist add --node <id|name|ip> "/usr/bin/uname"
coderclaw approvals allowlist add --node <id|name|ip> "/usr/bin/sw_vers"
Approvals live on the node host at ~/.coderclaw/exec-approvals.json.
Configure defaults (gateway config):
coderclaw config set tools.exec.host node
coderclaw config set tools.exec.security allowlist
coderclaw config set tools.exec.node "<id-or-name>"
Or per session:
/exec host=node security=allowlist node=<id-or-name>
Once set, any exec call with host=node runs on the node host (subject to the
node allowlist/approvals).
Related:
Low-level (raw RPC):
coderclaw nodes invoke --node <idOrNameOrIp> --command canvas.eval --params '{"javaScript":"location.href"}'
Higher-level helpers exist for the common “give the agent a MEDIA attachment” workflows.
If the node is showing the Canvas (WebView), canvas.snapshot returns { format, base64 }.
CLI helper (writes to a temp file and prints MEDIA:<path>):
coderclaw nodes canvas snapshot --node <idOrNameOrIp> --format png
coderclaw nodes canvas snapshot --node <idOrNameOrIp> --format jpg --max-width 1200 --quality 0.9
coderclaw nodes canvas present --node <idOrNameOrIp> --target https://example.com
coderclaw nodes canvas hide --node <idOrNameOrIp>
coderclaw nodes canvas navigate https://example.com --node <idOrNameOrIp>
coderclaw nodes canvas eval --node <idOrNameOrIp> --js "document.title"
Notes:
canvas present accepts URLs or local file paths (--target), plus optional --x/--y/--width/--height for positioning.canvas eval accepts inline JS (--js) or a positional arg.coderclaw nodes canvas a2ui push --node <idOrNameOrIp> --text "Hello"
coderclaw nodes canvas a2ui push --node <idOrNameOrIp> --jsonl ./payload.jsonl
coderclaw nodes canvas a2ui reset --node <idOrNameOrIp>
Notes:
Photos (jpg):
coderclaw nodes camera list --node <idOrNameOrIp>
coderclaw nodes camera snap --node <idOrNameOrIp> # default: both facings (2 MEDIA lines)
coderclaw nodes camera snap --node <idOrNameOrIp> --facing front
Video clips (mp4):
coderclaw nodes camera clip --node <idOrNameOrIp> --duration 10s
coderclaw nodes camera clip --node <idOrNameOrIp> --duration 3000 --no-audio
Notes:
canvas.* and camera.* (background calls return NODE_BACKGROUND_UNAVAILABLE).<= 60s) to avoid oversized base64 payloads.CAMERA/RECORD_AUDIO permissions when possible; denied permissions fail with *_PERMISSION_REQUIRED.Nodes expose screen.record (mp4). Example:
coderclaw nodes screen record --node <idOrNameOrIp> --duration 10s --fps 10
coderclaw nodes screen record --node <idOrNameOrIp> --duration 10s --fps 10 --no-audio
Notes:
screen.record requires the node app to be foregrounded.<= 60s.--no-audio disables microphone capture (supported on iOS/Android; macOS uses system capture audio).--screen <index> to select a display when multiple screens are available.Nodes expose location.get when Location is enabled in settings.
CLI helper:
coderclaw nodes location get --node <idOrNameOrIp>
coderclaw nodes location get --node <idOrNameOrIp> --accuracy precise --max-age 15000 --location-timeout 10000
Notes:
Android nodes can expose sms.send when the user grants SMS permission and the device supports telephony.
Low-level invoke:
coderclaw nodes invoke --node <idOrNameOrIp> --command sms.send --params '{"to":"+15555550123","message":"Hello from CoderClaw"}'
Notes:
sms.send.The macOS node exposes system.run, system.notify, and system.execApprovals.get/set.
The headless node host exposes system.run, system.which, and system.execApprovals.get/set.
Examples:
coderclaw nodes run --node <idOrNameOrIp> -- echo "Hello from mac node"
coderclaw nodes notify --node <idOrNameOrIp> --title "Ping" --body "Gateway ready"
Notes:
system.run returns stdout/stderr/exit code in the payload.system.notify respects notification permission state on the macOS app.system.run supports --cwd, --env KEY=VAL, --command-timeout, and --needs-screen-recording.system.notify supports --priority <passive|active|timeSensitive> and --delivery <system|overlay|auto>.PATH overrides. If you need extra PATH entries, configure the node host service environment (or install tools in standard locations) instead of passing PATH via --env.system.run is gated by exec approvals in the macOS app (Settings → Exec approvals).
Ask/allowlist/full behave the same as the headless node host; denied prompts return SYSTEM_RUN_DENIED.system.run is gated by exec approvals (~/.coderclaw/exec-approvals.json).When multiple nodes are available, you can bind exec to a specific node.
This sets the default node for exec host=node (and can be overridden per agent).
Global default:
coderclaw config set tools.exec.node "node-id-or-name"
Per-agent override:
coderclaw config get agents.list
coderclaw config set agents.list[0].tools.exec.node "node-id-or-name"
Unset to allow any node:
coderclaw config unset tools.exec.node
coderclaw config unset agents.list[0].tools.exec.node
Nodes may include a permissions map in node.list / node.describe, keyed by permission name (e.g. screenRecording, accessibility) with boolean values (true = granted).
CoderClaw can run a headless node host (no UI) that connects to the Gateway
WebSocket and exposes system.run / system.which. This is useful on Linux/Windows
or for running a minimal node alongside a server.
Start it:
coderclaw node run --host <gateway-host> --port 18789
Notes:
~/.coderclaw/node.json.~/.coderclaw/exec-approvals.json
(see Exec approvals).CODERCLAW_NODE_EXEC_HOST=app to require
the app, or CODERCLAW_NODE_EXEC_FALLBACK=0 to disable fallback.--tls / --tls-fingerprint when the Gateway WS uses TLS.coderclaw nodes … works against this Mac).localhost.